How should illumination and proportions be set to achieve a realistic looking picture of a three-dimensional object?
Working with the computer software Cinema 4D I imitated the surface of a musician's tool. Studying materials and ways of constructing I acquired an understanding of complex forms. The result is a marching lyre for clarinets with its typical materials of steel and rubber.
Hochschule für Gestaltung
10 / 2015 – 02 / 2016